The idle RPG that won't let you go: every kill makes loot rain down, every find makes you stronger — and the next drop could change everything. Forge, fuse and fight your way through seven rarities to INFINITY … and then on into Black Matter, the story your adventure tells from its very first second.
Seven rarities, and every tier feels bigger than the one before. A single thought drives you through every zone: just one more drop.
You forge upgrades, fuse triplets, collect set bonuses and stars — three godlike pieces become INFINITY gear that keeps growing forever. And at the very end, you transform your gear into BLACK MATTER: the seventh rarity, won piece by piece. Wear all seven pieces and you take on DEMON FORM — then the void carries you.
Your hero keeps fighting even when you're not looking. But when you do look, something is always happening: titans, vaults, tower seasons, runes, ceremonies.
Your adventure begins with borrowed power: in the prologue you wear the mask of the Hollow — and feel what the seventh rarity can do long before you own it. After that, you hunt it down: transformation by transformation, piece by piece, all the way to Demon Form.
Five vaults, each with its own map — from the Ember Crater to the Blood Arena, 50 stages each with a final boss, three keys a day. Deep inside: five runes — Meteor, Poison Cloud, Stone Skin, Chain Lightning, Frenzy — battle spells you fire off mid-fight, each one studyable up to level 10.
100 floors, new every month: behind every tenth floor stands a Warden with its own rule, and at the very top the Rift awaits — the hardest goal in the game. A win is free, only death costs a life; at the end of the month the tower collapses and rises anew.
Fuse three godlike items into INFINITY gear that grows with you forever — and empower it with Rift Stones of Time & Space. Even a portal charge that comes up empty counts: God Sparks build up on your way to godlike loot.
From the Night Forest to the zones beyond the Rift: bosses, elite enemies and, every 50 stages, a titan with an enrage timer as a gear check. More than 60 monsters and wardens, each with a face of its own.
32 milestones in six chapters — from your first strike at the forge to tower floor 100. Every step celebrates you with a ceremony and rewards you with gems, portal charges and titles; the last one makes you a legend. On top of that, the TODAY card shows you at a glance every day what's worth doing right now — and the weekly goal adds one more reward.
Once a day, the Potion of Steadfastness lets you farm through the night for 8 hours — in the morning, the Night Report shows every single drop, transparent down to the last number. Doze off for too long during the day and roots or ice will trap you: one quick mini-game and you're free again.
Team up: guild battles, a weekly Ultra Dungeon, daily goals, your own chat and the guild league with a season reward pool — at the end of the month, the best guilds share the rewards.
13 leagues with promotion and relegation, and every fight counts: the defender wins or loses points too. At the end of the season, rewards rain down — all the way up to Rift Stones and eternal Champion titles.
With every charge, the Rift opens and spits out loot — with breakthrough moments, fusions and ceremonies that feel huge. If you like, you can add extra gems and free charges with optional bonus videos, up to three times a day.
Design your hero right from the start — hairstyle, colours, details. Plus twelve skins with their own blessings, earned through milestones, in the arena and in the tower, five companions with their own powers and titles for your greatest deeds.
Your account lives on the server: across devices, season-proof, with active protection against cheaters. Playable in 14 languages — from the Night Forest to Tokyo.
INFINIDROP is out: free for Android and iOS.
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